College Sim Basketball Association (CSBA)

College basketball is one of the most dynamic sports formats in existence and is the first place coaches and players get a chance to interact in SSW, giving the league a very dynamic and exciting atmosphere for all the different play modes.

League Structure and Regular Season Schedule
Conferences are divided into three different tiers. Tier 1 includes the 6 power conferences which is basically all of the big name teams you would hear about in real life. Tier 2 consists of slightly less prominent conferences, and Tier 3 are the least well-known of the conferences.

Each team will play a schedule of 30 regular season games, consisting of 16 games against teams not in their conference, and 14 games against teams within their conference. Non-conference games are determined in a variety of way, some are user scheduled, some involve tournaments, and some are random. All conference games are randomly scheduled against teams in the conference.

Postseason Schedule
After conference play ends, each conference will have an end of season tournament that involves every team from the conference. The winner of this tournament will receive an automatic bid into the end of season league-wide tournament regardless of record or performance during the season.

After conference tournaments have ended, the bracket committee has one day to meet and determine the tournament field as well as the seeding for each team who makes the field of 64. Once the brackets have been set, tournament play will begin the next day and continue with one round per day until the tournament is completed.

For more details on the day-to-day schedule, see: Generic Site Schedule

Paygrades
The paygrade of your team can impact performance in a couple different ways. The first is recruiting, the higher your team's paygrade, the more minutes you have each day to spend on recruiting new players to your team. The other major way paygrade affects your team is in the amount of player dollars received by the players on your team to use for taining. The higher your paygrade, the more your players receive and the faster they are able to grow.

Paygrades initially start at different levels for each tier. Tier 3 starts at a base of 5 (6 if paid), Tier 2 starts with a base of 8 (10 if paid), and Tier 3 starts with a base of 12 (15 if paid). This is to ensure that the more prestigious schools and conferences maintain an edge for the most part over smaller schools to keep a realistic feel to the league.

Paygrades can also be upgraded on a season to season basis in order to boost your recruiting capacity and the benefit to the players on your team. Prices to upgrade vary based on tier and can be found in detail on your team's page.

Recruiting
For full info on recruiting, see: College Recruiting

Based on paygrade, each team has a certain number of minutes to use to compete with other teams for recruits. Seniors in high school are eligible to be recruited halfway through the season when conference games begin. Prior to this point, they can still be scouted and added to your watch list in order to keep note of who you plan to recruit.

In addition, players who have been cut the previous season or who wish to transfer will be eligible to be recruited from the transfer pool, also starting at the same time as conference games. These players will require the use of the same recuruiting minutes as incoming freshmen so teams must balance their use between the two groups.

Transfers
During the first half of any season, players may opt to transfer out of their current school, at which point they will be designated to enter the transfer recruiting pool once conference play begins. Players will then transfer to the school that spends the most recruiting time on them during the recruiting period. Transfers allow a player to have some power against the coach in case of an inavtive coach or a dysfunctional relationship between the player and coach. A coach has similar power during the cut period at the end of the season.

Team Acquisition and Renewal
Unclaimed teams are available to be picked up at any time throughout the season. Any team can also be renewed for a set price during the season based on tier. At the end of the offseason, any team not renewed will go on the open market to be purchased for a price based on tier. After the purchase period, all teams still available will open up on a first come, first serve basis to users who would like to pick up the team for free. These teams will then be under their control until the end of the season where they will be released into the pool agains unless renewed.

League History
For full league history visit: CSBA League History

Champions:

S1 - Wisconsin

S2 - Nashville

S3 - Kentucky

S4 - Florida

S5 - Northern