Player Guide

Player mode is the ultimate way to experience the career of a basketball player and lets you follow your player's career al the way from high school until he retires from the pros. There are many in-depth strategies involved with progressing your player's career and a lot of important info you'll need to know to get the best out of your player.

All stages of the game are important, with good high school performance leading to getting recruited by a good college, and a good college experience neccessary to get drafted upon graduation. At each level you must maintain a quality player to reach the ultimate goal of the SBA Elite pro league.

Click to access Player's Mode ==Player Creation == High School Juniors are free and can be created at any point in the season. However, users will be limited to one free player per season with additional high school juniors costing 1 token each. There will also be a period each offseason in which the creation of high school seniors will be allowed. All seniors will cost tokens but give you the benefit of a quicker path to college and the pros. The cost of seniors will vary and allow you to start out at different levels based on how many tokens you spend, higher token amounts give you more free workouts to start your player's career.

1 token: 260 workouts 5 tokens: 325 workouts 10 tokens: 390 workouts 25 tokens: 455 workouts 50 tokens: 520 workouts 100 tokens: 600 workouts

Players created as juniors will start out with 180 free workouts. With 1 free workout per day, a Junior will enter their senior season with a total of 230 free workouts.

Purchasing a senior not only gives you a shortcut to advance your player's career more quickly, but also gives you an advantage in the number of free trainings your player gets over a player created for free as a junior.

Player Adoption
Rather than creating a player from scratch, you also have the option to adopt players at different stages in their careers. By going to the Player Adoption Page, you can see the costs of taking over players at different levels. When you choose to adopt players, you are given random players from the league you select that are currently CPU players. The players are then completely under your control as if you had owned them since the beginning of their career.

Workouts
Workouts are the primary way of improving your player over the course of the season. Each day you get one free workout and then must pay Player Dollars for additional workouts. The starting cost after the free workout is 200 PD, and that price doubles after each success or after 3 failures.

When working out, you can choose specifically which attribute you would like to attempt to improve. The number in parentheses next to the name of the attribute is the current level of that attribute. So if you see "strength (42)" that means you are currently rated a 42 in strength. a successful train would increase that number to 43.

The chance of success for a workout is determined by the current level of the attribute. The higher the attribute is, the lower your success rate will be with training. After each successful train, the success rate of all attributes is cut in half. This is to encourage a more natural progression over a player's career rather than a sudden boost in skill level over only a couple days.

The initial success rate is set on a diminishing returns curve which basically means that it is much easier to improve your player early on in their career when they have lower attributes than it is later when they have high attributes. The success rate of workouts is one of the many things that can be modified by purchasing items in the Player Dollar Store (see below).

Player Dollars
Player Dollars are primarily used for extra trainings throughout your player's career, and can also be used to purchase upgrades in the Player Dollar Store. The only way to get PD as a high school player is from cards, either from purchasing card packs or bidding in auctions. Hoever, once you reach CSBA you get PD each day based on your team’s paygrade. In the SBA you will receive a contract for a daily PD salary that will largely depend on how good your player is. In college, the minimum PD you can receive per day is 100 on a team with a paygrade of 5. The maximum you can receive is 600 PD per day on a team with a paygrade of 30. (PD per day = paygrade x 20). In the pro league, the minimum salary is 400 PD per day, with a max of however much a team is willing to pay you while staying under the salary cap.

After acquiring cards for Player Dollars, you can credit these cards specifically to your player by visiting the tab labeled "Bank" on your player's page. From here you can allocate however much you would like to your player. Each player you own will have a separate amount of PD that they have access to. Players cannot share PD and there is no way to transfer PD from one player to another.

Player Dollar Store
Info coming soon upon official release of store

Leagues
For full info on each league, see the individual articles: HSBA, CSBA, SBA

High School is set up into two different leagues, one for juniors and one for seniors. Each league has 100 teams which allows for 1000 players at each age group. To fill the spots in the senior league, priority is given to players who are created to start as seniors. Once the senior creation period closes, all remaining spots in the sneior league will be filled by players transitioning from junior to senior year, with priority given to players with the highest overall rating. For example, if there are 600 seniors created during the offseason, the top 400 juniors will be allowed to progress to the senior league to fill the 1000 roster slots. All players who don't make the cut will have their player's career end. Each season, a minimum of 50 slots will be guaranteed for juniors transitioning to seniors to ensure the best of the class get the chance to move on.

To get into college, players are recruited by the current CSBA coaches. For full info on the recruiting process see College Recruiting. Players do not directly have a choice in which college they end up attending, but can talk to different coaches and try to convince them to recruit their player. Players also have the opportunity each season to declare for a transfer if they don't like their current school. If a player declares as a transfer, they will enter the recruiting pool and again be able to be recruited by any team and will join the new team at the start of the next season. Transferring a player will cost 2 tokens and should only be done if truly neccessary since it not only is risky for what team you will end up on, but can also give your player a bad reputation.

After your college career ends, your player is eligible to be drafted by a pro team. the draft occurs at the end of each season and if your player is selected, they will join the team that drafted them for the basic rookie contract. If not selected in a draft, your player becomes a free agent and can be picked up at any time, with normal salary minimum rules in place rather than the rokkie contract.

Player Strategy
In high school, teams are coached based on the team captain method. This gives coach control to whichever player on the team has the highest overall rating. This player will be able to set all general team tactics and strategies that a coach would in college or pro.

Retirement
From the My Players Page you have the option to retire any of your current players that you no longer wish to control. After checking all players that you want to retire, simply click the retire button. Upon retirement, players are changed to CPU management and are eligible to be acquired by other users via the adoption process. Make sure you are 100% positive about retiring a player before you click the button because there will be no way to get the player back unless you get lucky using the player adoption feature.