SimSportsWorld Players Guide

SimSportsWorld Players Guide
Being a player is one of the things that make SimSportsWorld unique. All of your child hood sports dreams can come true and it starts with your first player.

To create a player, first visit the Locker Room by clicking the locker room button in the main menu. This is where all of your character management takes place. On the upper left you will see a link for creating a player, click that link to get started.

Player Creation
Creating a player is easy. You are required to enter your name, position, and starting age. When entering names, please refrain from inappropriate names. Any names with inappropriate content will be changed or deleted. Also names should be real. Don`t call your self Maddog Tanner. Your name will be changed as well.

Your position is important, but not a crisis. The largest factor in choosing your position is your starting height and starting weight. Your player position determines where you start out in these key positions, and then after each season of high school your player will grow any where from 0-2 inches, and gain some weight ending at his final height and weight when he arrives in college. The taller you are, the more advanatge you will have toward vertical related attributes and the shorter, the faster your player will be naturally. The Heavier you are, the stronger and the lighter you are, the faster your player will be. Your coach have the power to change your position for your player if you are building toward a differnet approach. Your coach also does not have to put you in the position you choose. So even though your a "Point Guard" you can still be placed as a shooting guard.

Finally you have the option of choosing your starting age. For regular users, you will be required to start as a high school freshman. Seasons only last 40 days, so 4 seasons of high school only take about 5 to 6 months. If you have a VIP account, you can choose to sign up for later aged players, such as seniors or Juniors in high school, college Freshman players, or even international super stars moving to the pros(International players are not available yet). The creation process is not any different for these players, enter the basic information, and click Create Player

Below the Player Creation info, you will find a current Human Player Distribution count. This will give you info on how many human players have been created for that position per age/class group. The lower the count for that position, the more valuable that position become by the end of that class senior season. If the class is flooded with PG already and you decided to create a PG, it might be very difficult for your player to land on a good team.

Joining a Team
Once you have created your player, you can access him by visiting the locker room and clicking the "Control" button under the players list. High school freshman Players created will be automatically placed on a team the next day. All other created players will be placed on a team immediately. The process starts at midnight once the player been created. This is to ensure that the wealth is spread around in all states instead of players stacking into one specific state or Region. The conference classes you are placed at(Ex.Illinois Class A, Illinois Class AA), are split up by city size, but have no bearing on the actual skill levels of the teams involved. I.E. there isn`t a ranking of the classes.

You cannot choose your team, nor Conference. This helps prevent people from loading up their teams or recruiting high school players which isn`t allowed in real life either. There are plans to allow players created in Highscool to choose a Region in the future.

Welcome to Player Control
Joining a team opens your player control up and allows you full access to your player character. On the main player control page you are greeted with your player`s basic info, name, height, weight, position, Your players attribute ratings(how good he is in each skill) Dunks and Moves that you can unlock with collecting cards or using the auction to buy a specific dunk or move. Dunks and Moves does not boost your attributes, they are there to present opportunities that would normally not be there and help control the momentum of the game. Your Player will also have an alert fuction to help give notice of new coaches who are interested in your player. Your Player will also have a current season stat column that you can follow through out the season.

The left hand menu is your control panel for everything your player can do.

-Manage your gear: Equip your player with gear that will boost his attributes up from the VIP store. The VIP store is for VIP members only. You can buy an item from the VIP store, then you can go to your locker room and choose a player, and then go to manage equipment to equip that player with that item.

-Manage Workouts: You will be able to create your own custom workout routine. Choose a name and select the areas you want to improve. You can train up to 4 blocks per day. At the very Bottom there is an Explanation for each workout. Remeber that every attribute is important but a great tip to remember is that coaches will be building toward a team goal so your player needs to build toward his position or more specific to the area he wants to excel in.

-Training schedule: You can schedule your player to automatically workout up to 15 days in advance. So even if you dont log in for 14 days and you set a 15 day schedule, you will not miss a workout. Keep in mind that players do not automatically workout unless you train them for the day or use the schedule.

-Training Results: A log is kept for the bonus that was given from that work out for each day once a work out has been generated.

-Practice Results: A log is kept for the bonus that was given from the practice session to your player. You do not have any control of these session. The coach conducts practice everyday even if the coach did not schedule a practice for that day.

-Schedule Efforts: Each player starts off with 60 efforts for an entire season. (Legend Players get 90) The only way your player will not get a bonus is if that player did not receive a scholarship going into a college or a Freshman walk on player. You can shedule here when you would like to use your efforts. Efforts will be use the same way as you schedule training sessions with the difference being that you will select how much effort your player will use. The max you can use is 3 per day.

-Spend Efforts: If you forgot to schedule an effort for the day, you can come here and use that effort. Games always sim at the top of the hour so if a game starts at 6:30pm, than you need to use the efforts before 6:00pm for it to take effect.

-Point Bank: The bank is used to let you know how many pts your player have left to invest into his attributes.

-Hustle: Click on Hustle and it will let you know how it works. The harder you hustle, the better your performance but the more energy you use making it difficult for you to stay extremely productive for a long time on the court.

-Shooting/Drive: You will get to choose your shooting and drive settings. This will be a communication process with your coach if you have a human coach. The higher the number, the more opportunity your player will have to do these things. It's not always a good thing to be a Ball Hog in a team game so keep that in mind.

-League Page: Click on the League page to find out news going around the League and the history of the league as well.

-Team Message Board: Coaches will sometimes use this page to post news about what's going on with the team or the coach. This is Public to everyone so I recommend never posting inside info.

-Team Page: You can access the team page to see the entire roster, standing for other team in your conference, Team Ranking, view the profile of the coach, Team message board, Facebook comments, Team awards, Team stats, Team History and all time record verse opponent.

-Player Page: This is also the link you want to copy and paste for others to view in the forum if you choose to do so. The Player Page will show very basic info to include who owns that player. You will also be able to view stats for each game there during the season and this page also contains a log of each season and career stats. Your moves and Dunks will show up for others to veiw as well. You will also be able to see teams who are interested in your player, track the visits your player is scheduled for and how many visits your player received. Scholarship offers and your interest will populate as well on this page.

-Player Guide: If you are ever having any trouble understanding something. Click on this link and it will take you back here and this guide will constantly update as the game updates.

-My Interest List: If you are in Highschool and already have a few schools in mind that you would like to go to, you can click on this My Interest list and it will give you a list of every college team in the CSBA. You can add and remove teams at anytime. You cannot rank teams according to your interest, but this will be updated on your players page so that other coaches can see that you are interested in their team.

-Communication: This will give you the ability to talk to an interested coach with a direct link toward that coach Inbox. This feature is part of the recruiting tool and a great way to exhange messages back and forth with each other as questions come up about the future of your player.

-3pt Contest: Your player can participate in Mini games. The 3 pt contest is a fun way to show off your player skill and have the opportunity to win a jackpot. Who is the best clutch 3 pt shooter is the question often ask every season.

-Retire Player: This fuction is disable as of now. You need to put a request through the forum in order to retire a player

Spending Your Points
Now that your star player is on a team, it is time to distribute points in your point bank. Each created player gets to start with a series of points that are distributed over your players different rankings, as a starting place for your player. In your Player Control menu on the left hand side, you will notice a section called "Point Bank" that tells you how many points you have to spend. Beneath that is a "Spend Points" option. Click this to get started.

Here you can spend as many or as few points in each of the attribute areas. All of the attributes listed are important ones, and where you focus your points will determine what your players strengths and weaknesses are.

Speed: Players will use speed to get open for a pass or shot, keep up with their opponent on defense, and run fast breaks. Players with good speed over their opponent will be considered more atheletic. Your Player can lose stamina if he is too slow to keep up with his opponenet or rush shots too quickly.

Strength: Players will use strength to dominate inside on post moves, attacking the basket to finish strong, defending a strong player, and even shooting the ball on Jump shots. Strength also falls into having a more atheletic player. You can make it very hard on your opponent to defend you or make it very hard on your opponent to score on you just by being the stronger player in the match up.

Stamina: Players will use stamina as a key to how well they are in condition. Stamina helps you maintain a higher level of performance on the court. Your stamina is a factor in every attribute. In real life teams always talk about bringing lots of energy to the game. Even if you are not the best player on the court in skill, you can still out hustle everyone on the floor by bring energy which equal intensity of the skills you do have for a longer period of time.

Vertical: Player use Vertical for Jumping Higher. The ability to get off the ground higher than your opponent will help your shooting, helps avoid blocks, helps Block shots, Jump Ball (Tip off) and help with rebounding. If your player wants to be able to dunk on everyone in the game or make it easier for him to block shots, rebound and be a great jump shooter...than he better be able to get some lift off the ground and create Hang time. Shorter players can make up for Height just by having incredible jumping ability.

Offense Awareness: Players will use offense awareness as their vision or IQ on the court. This will help players make better decision in passing, dribbling, driving, offensive rebound and shot selection. This will also help players avoid offensive fouls i.e charging into a defender. This will determine how well your player can do on the offensive side of the ball in helping your team outscore your opponent and increase your efficiency on offense.

Defense Awareness: Players will use Defense awareness as their vision or IQ on the court while playing defense. This will help players defend the pass, the dribble, the drive, defensive rebound and make shots tougher on the offense. This will also help avoid fouls while playing an aggresive defense. This skill will help you challege an efficient offensive player.

Hands: Players will use hands to minimize turnovers. Hands are important to dribbling, catching a pass, rebounding, and making steals. Hands acts as a way of Ball Control as well as Hand and eye coordination. Hands play as your possession card for the game. Bad hands will lead to miss opportunities on defense and offense.

Clutch: Players will use clutch to help them close out games. When the clock is closing in the final seconds of a quarter, half or the end of the game. Clutch is very improtant to all shootings. This attribute will help your team close out games. Clutch aslo helps with your player Free Throw shooting ability.

Shooting: Shooting will help increase your shooter percentage. This will help your shooter make Free throws and inside shots easier. Shooting will help improve lay ups and dunks.

Range: Players will use Range to help them shoot farther and hit longer shots with more accuracy. A great shooter can hit from any where on the court and help spread the defense and keeping your opponent honest.

Rebound: Players will use Rebound to help them grab rebounds on offense and defense. Having more rebounds than your opponent will give your opponent less shot opportunity and give your team more shot opportunity.

Passing: Players will use passing to help avoid steals on a pass and deliver a pass on target which will help put your teammate in a better position to score. This is what it means when you have the ability to make players around you better when you are on the floor.

Stealing: Players will use the stealing ability to rip or snag the ball away from their opponent on a pass or dribble. Great stealing ability will also help you avoid fouls while attempting to steal the ball and create more fast break opportunities for your team and swing the momentum of the game.

Blocking: Players will use the blocking ability to deflect shots away from the basket. This is a big part of defense. The better your blocking ability, the less likely you will be called for fouls while attempting to block a shot and making it tougher on your opponent to score even if your player did not successfully block the shot.

Dribbling: Players will use Dribbling to help maintain control of the ball. Avoid steals and charging fouls. This ability will also help you run the fast break, get open for jump shots by creating space with the dribble, and help you drive the ball toward the basket.

Keep in mind that there is a formula to everything. You cannot just put all your pts into shooting and think your player is going to be a great shooter. If he is wide open and fresh in the game than I am sure he can make a shot or two. With a defender in his face, he will need some speed to create seperation, some strength to be able to able to take some body contact and go up with power, stamina has to be decent, vertical to jump higher than your defender, clutch if you are playing against the clock or shooting free throws, Range if you are far from the basket, and dribble skills to shake the defender. The same logic can apply to rebounding. You cant jump pump up rebounding and think your player will be great in that area. Rebounding is an inside game so you need strength to battle for position, you will need some awareness to see the rebound, you will need Vertical to jump over your opponent for the rebound, you will need hands to maintain the rebound or run the risk of losing the ball out of bounce.

Before you spend your points it is important to understand how the experience system works.

Player Experience
Players start at Level 0 in every attribute. As they gain experience points in each attribute they move up in levels all the way up to a max of level 99. The higher level you are in a particular attribute, the more points it takes to move to the next level. This makes it easy to be decent at a particular skill but hard to be excellent at it. This also forces a player to pick 2 or 3 areas to excel in as you cannot be great at EVERYTHING.

If you want to plan ahead, the amount of points it takes to move to the next level is equal to the level. So if your level 5, it takes 6 points to get to level 6, 7 points to get to level 7 and so on. On the main player control page you can see what level you are in each attribute and how many more points it will take to get to the next level. With your point bank you can start out by distributing some of these points and getting your initial start as a player right away.

Training Your Player
Training is how your player improves as time goes on. A Player can train once each day. You do not have to be present in order to train, training can be scheduled up to 14 days in advance so your player improves even when you are not around. In order to run a training session you must have one or more Custom Workouts set up. A custom workout is broken down into 4 slots, where you can train different things in each of the 4 slots. Your custom workouts will show up for any and all players you have so you can create a training regiment that you use for all of your character.

You can manage your workouts by clicking on the "Manage Workouts" button on the player control menu. Here you can add or edit your custom workouts as well as see a description of each of the options for workouts. The explanation of each workout you can put in a custom workout slot is at the bottom, here you can see what attributes are trained and an explanation of what takes place.

A Custom workout can train any combination of these mini workouts, you can do the same workout 4 times, 2 different workouts twice, 4 separate mini workouts. It is your choice. There is no limit on the number of custom workouts you create so make as many as you want / need. Custom Workouts can not be deleted as this could have a bad effect on your player, if you need a custom workout deleted please contact an administrator.

Once you have some custom workouts set up its time to schedule your training. Simply click the Training Schedule link to bring up the next 14 days. You can set a Custom Workout for each day. Scheduled trainings run shortly after midnight. If you do not schedule a training you can also train by clicking the Train for Today link. This link only appears when training has not taken place.

To view the results of training, manual or scheduled, click on the Training Results link. Here you can see how many experience points your attributes gained on each day of training in the past. You can also view this for team practices by clicking the Practice Results Link.

Team practices can only help your player no matter what the circumstance is. CPU coaches run random team practices and your player will improve in those specific areas as well as the areas you train your player in. Human coaches may run practices to build the team as a whole up or to build specific human players up.(all depending on the coaches philosophy)

You may have noticed when scheduling a custom workout that there is a focus option. The focus option forgoes training and any improving of your players attributes and instead banks 2 points of effort to your account.

Your Training is your player responsibility. A coach job is to train the team as a whole so it's your job to train your player into specifics for his position or for situations.

Effort
Effort is a great new system for players at SimSportsWorld. Each season a player wll be given a bank of 60 points that can be used over the course of 40 days. A Player can use anywhere from 0-3 points of effort on a given day, and can also train "Focus" to gain 2 points. For each pont of effort used, a players attributes go up 1 entire level for the entire length of the day. This not only includes the game for that day but also Team Practice.

Because you do not have enough points to spend 3 points every day you have to decide how your going to spend your effort points. Some players may choose to save their effort points for the most important games so they can perform the most, others may decide to use it early in the season to perform well in practices when the coaches are trying to determine their starters and bench order. Some may not spend effort against a marginal opponent but also at the risk of maybe getting upset by a weaker team when the team doesn`t perform well.

How you spend your effort is entirely up to you and very strategic. Your coach can ask you to spend it at certain times, but he will never actually know whether you spent it or not, he only has your performance at practice and games to base his opinion on.

League Central
You can follow your player and his teams progress by visiting League Central. League Central is like a sporting news site that covers the games and news from each league. On the player control menu you will find links to the League Central Player's page, Team's Page, and League Page.

Retirement
Your player can call it quits at any time. A player who is not at the end of his career will turn into a cpu player and be cut off your list of players. All retired Players will keep the name they were given by the creator. Players who are at the end of their career(by not making it to college or the pros, or by playing a lengthy pro career), will be removed from their team. Any players who have a successful pro career will be considered for the Hall of Fame.

The retirement option has been diable so you will need to post in the Retirement Forum to retire a player